
IQ
From the Pokémon Wiki, a Pokémon encyclopedia
Jump to navigationJump to search
IQ is a statistic that is unique to the Pokémon Mystery Dungeon series. Its main purpose is to unlock IQ Skills, which are techniques that allow a Pokémon to make strategic decisions in a battle. IQ also affects the power of certain moves and allowing certain Pokémon to evolve. A Pokémon's IQ can be raised from eating Gummis, and the amount of IQ that a Pokémon gains depends on their type and Gummi color.
List of IQ Skills
Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team
IQ required | Name | In-game description |
---|---|---|
0 | Item Catcher | The Pokémon can catch and hold a thrown item. It can't make a catch if it is already holding an item. It also can't catch Seeds and drink items. |
0 | Course Checker | If this Pokémon has a foe targeted for a move or a thrown item, it will check first for walls and other Pokémon that may get in the way. It will stop if there is an obstacle. |
0 | Dedicated Traveler | The Pokémon will focus on traveling. It will use moves and items less often. |
0 | Item Master | The Pokémon will use or throw its hold item. |
0 | Exclusive Move-User | The Pokémon will only use moves. It will not use its regular attack. |
5 | PP Checker | The Pokémon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left. |
10 | Efficiency Expert | When battling several foes, the Pokémon will first target Pokémon with the lowest HP. |
25 | Status Checker | If its target has a status problem, the Pokémon will not use moves that cause the same status problem. |
40 | Nontraitor | If it becomes Confused or is Cowering, the Pokémon’s wildly thrown attacks will not hit friends. |
70 | Self-Curer | The Pokémon recovers faster from status problems. |
100 | Quick Dodger | The Pokémon becomes better at evading attacks and moves. |
110 | Type-Advantage Master | The Pokémon’s critical-hit rate is boosted when attacking foes with a type disadvantage. |
130 | Weak-Type Picker | When battling several foes, the Pokémon will first target Pokémon that have a type disadvantage. |
140 | Trap Avoider | The Pokémon often avoids stepping on visible traps. |
160 | Nonsleeper | The Pokémon resists sleep from traps and the moves of foes. |
200 | EXP. Go-Getter | When battling several foes, the Pokémon will first target the Pokémon that are worth the most Exp. Points. |
250 | Energy Saver | The Pokémon’s Belly empties slower. |
300 | Lava Evader | The Pokémon will avoid fiery lava. |
400 | All-Terrain Hiker | The Pokémon gains the ability to walk on water, lava, and clouds. |
500 | Sure-Hit Attacker | The Pokémon’s regular attacks never miss. |
600 | Trap Seer | If the Pokémon is on an undiscovered trap, upon taking a step it will make the trap visible without setting it off. |
800 | House Avoider | The Pokémon avoids monster houses. |
990 | Super Mobile | The Pokémon gains the ability to walk on water, lava, and clouds. It can also dig its way through walls. |
This article is a stub. You can help the Pokémon Wiki by expanding it.