Super Smash Bros. Brawl
|Super Smash Bros. Brawl|
|Release date||Original release:|
January 31, 2008
January 31, 2008
March 9, 2008
March 9, 2008
June 26, 2008
June 27, 2008
July 12, 2008
April 29, 2010
October 18, 2013
November 7, 2013
November 6, 2014
|Mode(s)||Single player, 1-4 players simultaneous, multiplayer online|
Dual-layer optical disc
Wii Remote (Sideways)
Super Smash Bros. Brawl (known in Japan, Korea, and China as Super Smash Bros. X) is the third installment of the Super Smash Bros. series, following after Super Smash Bros. Melee. The game was released for the Wii in 2008. Super Smash Bros. Brawl was designed by Masahiro Sakurai, who also made the preceding Super Smash Bros. games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name.
The game, let alone the Super Smash Bros. series, makes use of percentages for each character to measure how much damage they have taken, rather than use health bars like in traditional fighting games. Every character starts at zero percent, which gradually increases as they take damage, for up to 999% damage. The higher a character's percentage, the further they can be launched. When a character is launched out-of-bounds, this counts as a KO, meaning they lose either a stock or a point, depending on the mode.
Characters can fight each other using a variety of different attacks. Each movement is executed by pressing a button, in conjunction with either tilting the Control Stick or holding the D-pad a certain direction, depending on which type of controller is used. In addition to basic attacks, such as punches and kicks, every fighter has four of their own special moves, many of which are based on their attributes or abilities from their origin franchise. Characters can also use a circular shield to protect themselves against an opponent's attacks, although if the shield becomes too small, either from using it too long or if a fighter hits it too hard, the shield breaks, causing the opponent to become temporarily dizzy, during which they are unable to move.
Super Smash Bros. Brawl introduces the Final Smash, which is the most powerful move within a character's moveset as well as one of their four special moves. A Final Smash can be used by the character who broke open the Smash Ball, which appears at random. If a Smash Ball appears, the fighters compete to try and break the Smash Ball, which can be destroyed after a few hits. Whoever broke the Smash Ball receives a rainbow-like glow engulfing their body, indicating that they can use their Final Smash. If the fighter takes too long to use their Final Smash or gets hit, the Smash Ball flies out of them, and they cannot perform their Final Smash unless they break the Smash Ball again.
There are four controller modes, as the game can be played by either holding the Wii Remote horizontally, using a Wii Remote with a Nunchuk attachment, the Wii Classic Controller, or the Nintendo GameCube Controller. Characters can create profiles with custom button configurations for each type of controller, in addition to choosing their own nickname.
There are several modes specifically designed for single-player, and they are grouped under Solo. Although this is the case, some modes allow for two players. Many of them return from Super Smash Bros. Melee, albeit with updates.
Adventure Mode: The Subspace Emissary
- Main article: Adventure Mode: The Subspace Emissary
Adventure Mode: The Subspace Emissary is a mode unique to Super Smash Bros. Brawl, replacing Adventure from Super Smash Bros. Melee. It features five levels of difficulty: Easy, Medium, Hard, Very Hard, and Intense, and the game provides the option to switch between them before each stage. Unlike its predecessor, The Subspace Emissary features its own plot, shown from skippable pre-rendered cutscenes, and is much longer in length. Aside from the typical battles, The Subspace Emissary includes several sidescrolling levels. The plot involves the Subspace Army try to engulf the World of Trophies into Subspace. At first, several of the fighters have their own side-story, but they all eventually team up with a common goal of saving the World of Trophies. Though originally presented as a single-player mode, there is support for two-player cooperative play.
Another difference with the mode is that the availability of the characters becomes gradual over time. Some fighters join the team as the game progresses, while others may leave the team. A specific number of lives is predetermined for each stage. In stages where a character has a teammate, if they get KO'd, their teammate appears in their place. The order of the characters can be modified to suit the player.
The Subspace Army consists mostly of original enemies, such as Primids, but it also includes enemies from other Nintendo games, such as Koopa Troopa from the Mario franchise or R.O.B., a Nintendo Entertainment System accessory.
The main mode is Classic Mode, in which the player must play a certain number of semi-randomly generated battles. Each match takes place on a particular stage, featuring one or a few opponents represented by the same franchise, such as The Legend of Zelda or Pokémon. Some matches also have unique battle conditions, such as a Metal opponent or a 2-vs-2 team battle.
All-Star Mode features the player's fighter of choice having to fight every other fighter through a series of battles. Each battle takes place at a stage based on a particular franchise and includes fighters from the same one. They are progressed through based on the same order of when the franchise started in real life. Pokémon is the penultimate battle, and it involves having to fight Pikachu, Pokémon Trainer's Pokémon, Lucario, and Jigglypuff. All-Star is one of the modes to feature two-player co-op support.
Another returning Solo mode is Events. These are battles with a predetermined objective, and most events often force the player to use a specific character. An example of an objective is to defeat an opponent within a given time limit. Events have three difficulty levels, and each keep track of the player's best score from completing the event. There are co-op events that can only be played by two players, as a team.
There is also the Stadium, which consists of a few minigames.
In Home-Run Contest, the player's fighter must damage the Sandbag as much as possible within ten seconds and then use a Baseball Bat to send it flying as far as possible. This mode supports two players, in which each player takes a turn to try and hit Sandbag the farthest.
In Target Smash!!, players must destroy 10 targets as quickly as possible. Unlike previous Super Smash Bros. games, there are five different levels that each character can play on instead of a unique map for every character. Target Smash!! supports two-player simultaneous play.
In Multi-Man Brawl, renamed from the previous game's Multi-Man Melee to reflect the different game titles, the player's fighter has to fight off the Fighting Alloy Team. It features all of the same modes as in Super Smash Bros. Melee: 10-Man, 100-Man, 3-Minute, 15-Minute, Endless, and Cruel. In 10-Man, the goal is to defeat ten Fighting Alloys. 100-Man has a similar objective, except 100 Fighting Alloys have to be defeated. In 3-Minute, the player's fighter has to fight for three minutes. 15-Minute is similar except the fighter has to fight for 15 minutes. In Endless, the player's fighter has to continue battling the Fighting Alloys until they get KO'd. The same applies for Cruel, except the Fighting Alloys were made stronger.
In Boss Battles, the only Stadium mode introduced in the game, the player's fighter has to battle all of the bosses from both Adventure Mode: The Subspace Emissary and Classic Mode. The battles are always done in a random order except for Tabuu, who is always fought as the final boss.
The main mode is "Brawl," renamed from "Melee" to reflect the game's title. Here, two to four characters fight at a stage selected by the player. Brawl can be played in either single-player or 2-4 player multiplayer. In that case, the player can fight one to three CPUs, although they have the option of setting their own character to a CPU, in which case the gameplay would be merely for watching.
The Special Brawl feature also returns, and it has been renamed from the previous game's Special Melee to reflect the difference in game names. Special Brawl features several customizable options, such as turning all fighters giant or metal, instead of a single battle option like in Super Smash Bros. Melee, such as "Giant Melee" or "Invisible Melee."
Super Smash Bros. Brawl features four playable fighters from the Pokémon franchise: Pikachu, Jigglypuff, Pokémon Trainer, and Lucario. The Pokémon Trainer is different from the other fighters in that he does not directly engage in combat himself, and he instead uses three Pokémon to fight on his behalf: Squirtle, Ivysaur, and Charizard, each being the first, second, and third evolutionary stages of the three Starter Pokémon of the Kanto region, respectively.
In total, there are 35 playable characters (39, if Zelda's alternate form Sheik, Samus's alternate form Zero Suit Samus, and the Pokémon Trainer's three Pokémon without including Pokémon Trainer, as he does not engage in physical combat, are counted), Super Smash Bros. Brawl has ten more characters than in Super Smash Bros. Melee. 21 of the fighters are available directly from the start (25 if including Sheik, Zero Suit Samus, and the Pokémon Trainer's three Pokémon but not himself), while the other 14 fighters need to be unlocked to become playable. The game includes two third-party characters, Solid Snake from Metal Gear and Sonic the Hedgehog from the franchise of the same name.
The stages are fighting arenas where the battles take place. Super Smash Bros. Brawl introduces several of its own stages, although a few of the stages return from Super Smash Bros. Melee, like how it featured some stages returning from Super Smash Bros.. Although the stages are three-dimensional, the characters cannot move freely along the z-axis because the game is played from a two-dimensional perspective, as with other Super Smash Bros. titles. Some stages are a moving area, such as Rumble Falls, which autoscrolls vertically as fighters progress their way through it.
Several of the stages in Super Smash Bros. Brawl introduce some of their own environmental mechanics. The Kid Icarus stage Skyworld is unique in that it features its own destructible terrain. The Animal Crossing stage Smashville has certain events occur depending on the date and time. The game also includes two stages based on third-party franchises, Shadow Moses Island for Metal Gear and Green Hill Zone for Sonic the Hedgehog.
There are various items, such as projectiles and fighting weapons, that can assist their user during battle. Poké Balls are an item returning from previous Super Smash Bros. games and the only Pokémon item. Throwing a Poké Ball temporarily summons a Pokémon, with a rare chance of it being a Legendary Pokémon, which are more powerful and therefore more effective at damaging the user's opponents.
Super Smash Bros. Brawl introduces a similar item, the Assist Trophy, except it temporarily summons a character from a different game franchise instead of a Pokémon.
Names in other languages
Dairantō Sumasshu Burazāzu X
|Great Brawl Smash Bros. X|
|Chinese (Simplified)||群星劲爆大乱斗Ｘ (unused)
Qúnxīng Jìngbào Dàluàndòu X
|All-Stars Exciting Great Melee X|
Rèntiāntáng Míngxīng Dàluàndòu X
|Nintendo Stars: Great Melee X|
|French||Super Smash Bros. Brawl||-|
|German||Super Smash Bros. Brawl||-|
|Italian||Super Smash Bros. Brawl||-|
|Korean||대난투 스매시브라더스 Ｘ
Daenantu Seumaesi-Beuradeoseu X
|Great Brawl Smash Bros. X|
|Spanish||Super Smash Bros. Brawl||-|
- Club Nintendo (MX) issue 197, page 60.
- Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese), published 2008-2-1.
- Super Smash Bros. Brawl: Havok engine confirmed - GoNintendo, published 1/28/2008.
- Nintendo Taiwan official website
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